OBJECTIVE
A bucket list application that connects people with similar goals. Complete the design and build process within four weeks.
A BUCKET LIST
Everyone has an idea of a few things they would like to do before they “kick the bucket.” In this age of social media, people are more inspired by others of what is possible and see what the world has to offer. But the dreams and goals that we would love to achieve before we die are 80% less likely to happen if we don’t write them down.
It also is nice to have a helping hand- whether that hand is a partner or someone giving experienced advice. The world is our oyster and too many people’s dreams have expired for one reason or another. The purpose of the Goji bucket list app is to provide hope for people to reach their goals. The application hosts a networking community that inspires people to add new goals to their list and learn from and/or with other people how to best cross the goal off the list.
MY TEAM
3 User Experience designers
3 IOS developers
MY ROLE
Interviews and Research
Gather Data
Lo-Fi and Hi-Fi Wireframing
Interactive Prototyping
UI Design
THE PROCESS
Identify the user
Find tasks to meet users goals
Establish usable task flow
Create common aesthetic
Test solution
Refine
IDENTIFYING AND EMPATHIZING THE USER
To kick off the design process, I created a survey based on common and uncommon assumptions. Based on the answers to the survey questions, I interviewed people in person to help pinpoint the user’s story and goals.
43 People were asked:
“What motivated you to accomplish what you had on your bucket list?”
Answers were sorted as:
By interviewing people in person (mostly street interviews) I found that most people who are in their mid 30s and older are uncomfortable and not willing to meet people from an app in person.
People who were in the age range late teens to thirties said that they were willing to meet people from an app.
Everyone said they would be willing to share their experienced advice to others whether it was on a large scale platform or a direct message.
UNDERSTANDING THE USER
The user is somebody who’s bucket list is something that is personal to them- and at times private. A bucket list isn’t something they want to have on a rating system of popularity (likes, comments, etc.). But teaming up and retrieving first hand knowledge is a great tool for cutting costs and saving time.
FINDING TASKS TO MEET THE USER'S GOALS
Through the story mapping process, I was able to find how the product could best meet the user's goals:
Via story mapping, I simplified the product into three main sections of navigation-
1) An inspirational feed that the user could explore before having to create an account. The user will also be able to search for bucket list goals in this section.
2) A messaging inbox for the users to connect with each other.
3) The Bucket List / Profile page
After story mapping with sticky notes, I created a site map that would portray hierarchy in the product.
By creating an inspiration feed, the user will be able to scroll through to feel inspired. It also motivates the user to add something to their list.
The user gains hope once they are able to see who has done this goal and view their advice. The user will also be able to view other people’s profiles to meet new people and broaden their network.
ESTABLISHING A USABLE TASK FLOW
Site map flow has three columns of navigation-
BASIC LO-FI SKETCHING AND WIREFRAMING
Pen and paper sketches
Sketches refined on iPad
Lo - Fi wireframes created in Sketch App
THE HIERARCHY AND EVOLUTION OF THE BUCKET LIST
A main goal was for users to connect with someone that shares a common bucket list goal - and feel comfortable doing so. It was necessary for a user to have a profile and I thought that it would be best if that profile was the user’s bucket list itself. So when a user was viewing someone’s profile / bucket list, I thought that it would be best for the user to view background information such as age, where they are from, and a short bio so the user would feel more comfortable reaching out and sending a message.
The actual bucket list page evolved the most as we didn’t want the bio/profile take away from the hierarchy of the Bucket list.
USER TESTING
Key points that user testing helped emphasize in the product
Customizing a bucket list / colored tabs when customizing a goal
Message icon on someone’s profile
Icons with labels underneath vs. no labels
GOJI WALK THRU
OVER ALL..
I would say that the design was a success and I would be more than willing to make changes to the app if needed. I was fortunate to work and make friends with other awesome designers and developers. Our iOS devs had a few issues on their side and have not yet finished the product yet, but when it is done I can’t wait for people to download it from the app store to collaborate on bucket lists together.
my role:
user interviews, survey creation, data gathering, competetive analysis, persona creation, user story mapping, user site map, sketching, wireframing, low fidelity, high fidelity, style guide; UI, prototyping, user testing, logo.
2018
Selected Works
JobNimbus Mobile AppProject type
DOMO Goals AppProject type
PayLockProject type
Alliance CounselingProject type
AssembleProject type
GOJIProject type